Status

2007-03-23

MVO 0.9.5b, released March 23 2007
 
  1. The sliders can be controlled by note-on midi messages sent to the program.
  2. The slider coupling has been revised.
  3. Some minor fixes.

If you want to test the MVO, please let us know.

Release history.

MVO Applet
The MVO applet has the same Musifier music engine as the stand-alone MVO and is continuously updated to reflect the progressing development of the MVO. The applet can connect to the midi devices available on the client computer. The themes in the applet are arranged for a General Midi synth like Microsoft Midi Mapper on Windows or the Java Sound Synthesizer. The sound of these devices does not match what can be achieved with more sophisticated synths and samplers. For now we let the MVO tour the net without instruments. This might change in later versions, but at present we concentrate on building musicians, not instruments. The timing is worse in the applet than in the stand-alone MVO.  

Support page.

Planned features
The GUI of the MVO is now pretty much in place. Development will now focus on the optimizing of music algorithms and on improving input controllers.
 

Music algorithms
We have identified a number of ways to improve the music algorithms of the musifier. Next we will deal with this list:

  1. Optimization. Coming versions will have lower CPU- and memory footprint.
  2. The cooperation/dependencies between different players, the sense of ensembleness, will be strengthened.
  3. It will be possible to morph different parts in the music independently. This would mean, in the applet, that moving some sliders only affect some aspect or part in the music. In a computer game application this would mean that the music truly can support the storytelling in multiple dimensions. 
  4. Audio: The MVO is really a "score morph/player", it morphs midi scores in real-time and performs the result. But it is possible to handle audio in the morphing process in a musically intelligent way and this will also be included in later versions of the MVO.
  5. Input controllers: We will look at other possibilities than sliders to manipulate the view through the graphical user interface on the screen.
  6. We also look at the possibility to control the MVO by motion-capture techniques. This would give you the possibility to control the view with body motions, bypassing the GUI altogether.

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