Musifier™ Virtual Orchestra streamlines gaming music

 Musifier™ Virtual Orchestra helps game developers produce interactive music for games more efficiently. With patented real-time morphing technology Musifier™ Virtual Orchestra automatically creates the right music at the right time during the game, by high precision modulation between arbitrary pieces of music.

STOCKHOLM – 3/16/2006 – InterAmus Music Systems AB announces a new technology for compositional real-time music morphing at the Game Developers Conference, GDC 2006 in San Jose. This technology makes it possible to create computer games with music that seamlessly follows the story in the game, without knowing the gamers’ actions or the outcome of the game.

“Unlike film music, where every scene is planned in detail in advance and the producer knows exactly what piece of music will succeed another, detailed preparation of fully adaptive music scores for games cannot be done in advance. But to get a really full gaming experience the music should be interactive and follow the action,” says Jonas Edlund, Founder and CEO of InterAmus Music Systems.

Usually a game doesn’t know what the music is doing and the music doesn’t know much about what the game is doing. With InterAmus Musifier™ Virtual Orchestra the music can change seamlessly with the action in the game.

“We’re used to constant soundtracks in entertainment. The more exactly the game soundtrack matches the experience, the more involving the experience is. We want to take the experience that everybody has at the movies and make it into something that you can control. InterAmus Musifier™ Virtual Orchestra adds the component that makes you really play through your own adventure,” says Jonas Edlund.

“When working with dynamic mixing systems the composer must ensure that the sequences of short fragments he uses will work in every possible scenario, both horizontally and vertically. It’s like working with single frame animation in photography. The Musifier™ takes care of this kind of detail in real-time at the specific gaming session allowing the composer to focus on the broad musical outline. The Musifier™ is to adaptive music scoring what motion pictures are to photography” says Jonas Edlund.

The Musifier™ is a tool for musicians. The music score generated by the Musifier™ at a specific gaming session adapts continuously to the course of events of the game by morphing together the composers predefined music based on the state of the game, for example the distance between a hero and a villain.

The Musifier™ music morphing technology generates all voices note by note in real time. The composer does not have to handle the details of transitions between different keys, rhythms, tempi etc and can instead concentrate on core continuous pieces of music. The Musifier™ takes care of all transitions between the different pieces and makes the music production more efficient, even if there are multiple pieces or tracks involved in the morph. That kind of processing in multiple dimensions is cumbersome or even impossible using traditional systems.

The technology enables the music to seamlessly flow and blend between different themes, like morphing between pictures. A game music developer can now easily adapt the music to what’s going on in the game, the mood in a particular situation, and the dramatic and emotional tension in the game,” says Jonas Edlund.

This patented technology is based on eight years research and development.

“We are here at the GDC Expo to present the Musifier™ technology and to invite industrial players in interactive entertainment to team up with us and adapt this unique technology to their needs”, concludes Jonas Edlund.

Tech stuff

  • Continuity. Musifier™ can handle continuous changes. The music is able to follow the gamers’ behavior without interruption.
  • Multidimensionality. Multiple dimensions in the course of events of the game can be mapped independently to different aspects of the musical flow.
  • Adaptivity. The Musifier™ reacts almost instantaneously on changes in the game.
  • Future versions will extend and enhance the present functionality of the Musifier™. Support for pre-recorded audio will be included.

The Musifier music morphing technology is demonstrated at booth 1741

For more information, please contact:

Jonas Edlund, CEO,
phone +46-70-294 8271,
email: jonas.edlund@interamus.com
http://www.interamus.com/

U.S. contact: Svante Rödegård, (415)-810 0910, email: svante@rodegard.com
P.O.Box 8067, Emeryville, CA 94662-0067, USA

Regular mail:
Skanörvägen 8
121 52 Johanneshov
SWEDEN

InterAmus Music Systems AB develops easy-to-use and effective technology for the creation of highly responsive music for interactive applications. The technology gives an intuitive and fast work process for the creative musician. The patented Musifier™ technology creates, by music morphing, musical soundtracks which follow evolving computer games in real-time, in any level of detail and in any number of independent continuous dimensions, using the music of your choice. Based on state-of-the-art music theoretical models, the award winning Musifier is user friendly, intuitive and can cut production costs considerably. The company is part of Kista Innovation & Growths Incubator Business Lab. In 2005 InterAmus Music Systems AB was awarded the VINN NU 2005 and Venture Cup 2005 prizes by VINNOVA – The Swedish Governmental Agency for Innovation Systems.